Get out that shirt, put on your bowling shoes and get ready to roll with 10th FRAME!
This simulation gives you the look of "real" bowling through outstanding graphics and a
true perspective view.
With multiple levels of play, realistic pin action and automatic scoring, 10th FRAME
is a bowling experience the whole family can enjoy.
SETTING UP GAMEPLAY:
Up to 8 players can play.
If you select League Play press [L] or [O] for
select Open Bowling.
If league play is selected you will have to supply
the following information: Team names, Number of players, Players'
names and ability and Number of games to play (up to 5).
If Open Bowling is selected you will have to supply the following information:
Number of players, Players' names and ability and Number of games to
ENTERING PLAYER NAMES AND ABILITY:
Type name of player and press
[RETURN/ENTER]. Then select ability level by pressing [K] for Kids, [A] for
Amateur or [P] for Professional. A description of each level follows:
KIDS - Designed for children (4 - 8). Speed of ball is automatically
set and the ball will head for straight where it is aimed with no hook.
AMATEUR - Beginner's level. Thows are affected by the selected speed
setting and amount of hook put on the ball.
PROFESSIONAL - Advanced level. Accuracy in using speed/hook indicator
is critical. Errors create poor throws.
PLAYING THE GAME:
AIMING YOUR THROW:
Position both bowler and "mark". Push joystick
FORWARD to activate "mark" and position it by moving joystick
LEFT/RIGHT. Position bowler by pulling BACK on the joystick to
deactivate "mark" then move joystick LEFT/RIGHT.
THROWING THE BALL:
Set the speed and throw the ball straight or with
a hook. It requires timing and concentration to be viewed using the
To start approach press FIRE button. To set speed release FIRE button
when indicator reaches desired zone.
Releasing button at the bottom gives you minimum speed. When the button
is released the setting you have chosen is locked on the indicator.
Set hook by pressing Fire when indicator is in hook zone.
When each player bowls, a line score appears on the top portion of the
screen and shows the last five frames' scores. An overall scoreboard
appears after bowlers have competed a frame. Press FIRE button to
resume play after the scoreboard.
No matter whether you bowl a straight or hook shot, the best position
to aim for is the pockets between the front 3 pins for your initial
BOWLING FOR SPARES:
To be successful you must be able to make spares that is to knock down
any pins left after your first ball with the second ball.
A game consists of 10 frames. A strike counts 10 pins with the first
ball plus a total number of pins knocked down by the following 2 balls
(shown as  on scoreboard). A spare counts as 10 pins, plus the number
of pins the bowler knocks down with the first ball in the next frame.
(Spare shown as > on scoreboard.)
When a bowler fails to make a strike
or a spare, only the knocked down pins count and no scoring is carried
over to the next frame. A perfect game is 12 consecutive strikes to
score a maximum of 300. This includes 1 strike for each of the 10
frames plus 1 strike for each of the 2 extra, or bonus chances the
bowles receives for scoring a strike in the 10th FRAME.
Return to "Select" screen at any time by pressing [/].
To restart at first frame without changing names, etc.,
press [P] from "Select" screen.
If left for one minute computer will demo. Press [D] from
"Select" screen to start manually.
(c) 1986 ACCESS Software Inc. All rights reserved.