Pin 'em to the baseline, attack the net and volley the winner!
You might have taken this match but that was on grass
- can you play as well on clay or on the indoor courts?... with TIE-BREAK you'll soon
find out! And the play selection doesn't end there - play singles or doubles, select to
play in all the major tournaments such as Wimledon, Davis Cup, French Open and many more.
You can then make a racquet selection - and that could win you the match!
Featuring all the shots in the book, breathtaking animation and amazingly realistic
speech and sound effects in T.V. style presentation make TIE-BREAK the out and out
winner on any micro.
Tie-break brings you all the tension of the game and brings the thrill,
techniques and all the other features of a real game right into your home.
Control is precise and, just like the real game of tennis, demands time and practice.
Ti-break has a training mode where you can choose the court, your racquet and
opponent, thus providing you with an opportunity to practice.
The official Tie-break seeding list consists of 16 players, all of whom you most
beat to become top seed. If you don't want to play in a competition, you can
always play a tournament with your friends.
Tie-break offers all tennis techniques in an extremely lifelike manner because they
are precisely calculated.
The presentation in television format gives the game even more character.
Position the cassette in your Commodore recorder with the printed side upwards and
make sure that it is rewound to the beginning. Ensure that all the leads are
connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow
the screen instruction - PRESS PLAY ON TAPE. This program will then load
automatically. For C128 loading type G= 64 (RETURN), then follow C64 instructions.
PLEASE NOTE; This game loads in a number of parts follow on screen instructions.
Select 64 mode. Turn on the disk drive, insert the program into the drive with
the label facing upwards. Type LOAD"*",8,1 (RETURN) the introductory screen
will appear and the program will then load automatically.
You can also play doubles using four players at the same time using (four joysticks).
However, to do this, you need an adaptor which you can order from us at the following address:
TIE-BREAK ADAPTOR OFFER
Ocean Software Ltd
6 Central Street
Manchester M2 5NS
Please enclose your name and address and a cheque or P.O. for £5.00 (incl. P & P)
made payable to Ocean Software Ltd.
Please allow 28 days for delivery.
The tennis court is in the form of a rectangle which is split in
the middle by a net.
The lines which limit the court on the narrow sides are called the base lines.
On both sides, parallel to the net are the service lines (or T lines). These
together with the side lines, form the service areas. The outer side lines are
used when playing doubles. The service area is divided vertically through the
middle by another line, thus forming the service areas for the two sides.
Today, the raquet is made from a light material. The game depends on the nature of
the raquet, i.e. upon its weight, the strings and on the strength of the strings.
The tension of the strings is measured in kg and falls between 25kg and 35kg.
Starting the game - Service
In tennis there is always one server and one receiver.
The server always starts serving on the right hand side as he is looking at the court.
To serve, he stands in the prescribed service area. The receiver stands in a
sensible place for returning the ball. The ball is served from the base line. To do so,
the server throws the ball into the air using his free hand must hit the ball
with the raquet before it falls to the ground.
The service counts from the instant the raquet touches the ball. The ball must
then travel over the net and fall in the diagonally opposite service area.
The lines are included in the service area.
The service is repeated if:
a) The ball touches the net but falls in the correct service area.
b) The ball is out.
c) If the ball touches any object before landing.
d) The service is not carried out in accordance with the rules.
e) The service is made before the receiver is ready.
If the second service is mis-hit, a point is given to the receiver.
Changing service sides
In each game, the server starts to the right of the middle of his half of the court.
The side is change for every service. Therefore he serves alternately from the
right and the left to the diagonally opposite service area.
Change of service
After every game of the match, the service changes, i.e. the server becomes the
receiver and the receiver becomes the server.
The players swap ends of the court after every odd game within each set.
To all extents and purposes, the game starts with the first return after the service.
The ball may only bounce once, but it can also be hit whilst it is in the air.
It may touch the net and also counts if it touches the opponents body or if the
player manages to hit the ball whilst it is in the air, even if it has gone out
of the court (but has not touched the ground). The ball also counts if it touches the line,
i.e. it is not out until it bounces outside the court, behind the line.
Losing points during a rally
A point is lost if:
- the opponent's service is returned before it hits the ground
- the ball touches the ground twice in succession
- if the ball is returned and hits the ground or any object outside the court.
During the game, the points are counted as follows:
- after the 1st point: 15
- after the 2nd point: 30
- after the 3rd point: 45
- after the 4th point: game
The word "DEUCE" means that both players have the same points within a game (e.g. 40:40)
The word "LOVE" means that one of the players has still not made a point.
If both players have 3 points (i.e. deuce), the next point is called "ADVANTAGE".
The game must now be played until one of the players scores two points in succession
from "DEUCE". He then wins the game.
The first player to win 6 games wins the set. The first player to reach the agreed
number of sets wins the match.
The tie-brak is used when the score in a set reaches 6:6
The server now serves from the right. The service then changes over and the
opponent makes the next service from the left, then from the right and then
service changes back. The players change ends after every six points. The first
player to reach seven points wins the game.
The outer lines of the court are used when playing doubles. Otherwise the game
is the same. Both players in each team take turns in serving.
Points in the world seeding listTHE GAME
The computer reloads a short time after the title screen. The information screen then
appears and by pressing the button on the left joystick you can call up the menu.
The placings in the world seeding list are based on the number of points won per game won
and on the number of tournaments played
In the meny you can choose between:
1) World Tournament
The selection symbol which appears in each menu is a tennis ball. This can be
moved using the joystick and it is fixed by pressing the right hand button.
1.0 WORLD TOURNAMENT
You play an active part in the world seeding list. Any game you play will affect
your placing in the seeding list, which is where the current score is stored. By
winning individual games you collect points for seeding list. Your current points
total can be read from the seeding-list.
1.1 Load Team/New Team: If you have already played within the seedings, you can
recall your old score by selecing "Load Team".
If you want to start with a new seeding or if you want to choose a new team, select
"New Team" using the joystick. Once you have made your selection, press the button
on the right hand joystick.
1.2 Now choose the number of players. You can also include several computer players
which leads to faster and more interesting changes in the seedings. If a computer
player is meeting another computer player, you can choose whether you want to
watch the game or not ("Watch game Yes or No").
1.3 When you have established the number of players, the photographs of the players
appear. The computer has 16 seeds in memory, together with their photographs and
descriptions (see also 3.2).
As well as the photograph, you can also choose whether these players are to be
controlled by people (human) or by the computer. By selecting "OLD" you can carry
over stored pairings.
If the player is controlled by the computer, he is automatically assinged a name and
If the player is controlled by a person, you can change the name using the keyboard.
This means that each player will be given a new identity from his name and characteristics.
1.4 Once you have specified the characters, if you want to play with more than two players, then you can
assign the releveant ports.
1.5 You can then choose your raquet. Racquets are classified by the string tension
(20 - 30 kg) and by the weight (light - L and medium - M).
1.6 If several players are taking part in the game then this menu will be repeated for
1.7 Once everything has been decided, go to "Save Team". If you want to change
anything, go to "Undo" and the menu will be repeated.
1.8 Finally you have to select the tournament in which you wish to play:
Tournament - Surface (see 2.2)
Australian Open - Artificial grass
French Open - Clay
Wimbledon - Grass
US Open - Clay
Master - PVC
Davis Cup PVC
1.9 The computer will then indicate who is playing whom (ok).2.0 TOURNAMENT
This part enables you to organise a tournament amongst your friends. Here you
play amongst eavh other and create your own seedings. All scores and tournaments can
be stored so that you can take breaks during a tournament.
1.10 The players will no longer be displayed with their descriptions (ok).
2.1 Load an old tournament or start a new game.
2.2 Choose the surface.
Surface - Characteristic - Colour
Grass - Fast - Green
Clay - Medium - Red
Artificial grass - Medium - Grey/blue
PVC - Fast - Grey/red
Each surface has special characteristics in relation to the speed and bounce
of the ball. These are, of courser, very apparent during the game.
2.3 Choose singles or doubles.3.0 TRAINING
Here you can practice using all combinations of racquet, surface and partner.
2.4 Number of games. The number of games to be played is displayed.
2.5 Enter the names using the keyboard.
2.6 Choose the relevant port (for more than 2 players)
2.7 The computer will then indicate who is playing whom.
2.8 Each player can now choose a racquet (see 1.5).
2.9 The "Match" part starts.
Games which are played as part of a tournament do not affect the seedings.
3.1 Choose singles or doubles
3.2 Choose whether the participants are to be controlled by people (human) or by
the compouter. You can choose to train with any of the other 16 players in the
seeding list. You can choose from:
Name: Igor Przscht
Weight: 68 kg
Name: Bernd Bröckel
Weight: 74 kg
Country: West Germany
Name: José Sanchez
Weight: 72 kg
Name: Franco Plazzo
Weight: 69 kg
Name: Adonis Garides
Weight: 78 kg
Name: Bob Hunter
Weight: 72 kg
Name: Joshua Slize
Weight: 82 kg
Name: Miles Ford
Weight: 67 kg
Name: Manfred Kleimann
Weight: 72 kg
Country: West Germany
Name: Pjotr Wasek
Weight: 69 kg
Name: Heinrich Lehnhard
Weight: 72 kg
Name: Olaf Niström
Weight: 79 kg
Name: Nils Stag
Weight: 70 kg
Name: Charles Thompson
Weight: 69 kg
Name: Pierre Deux
Weight: 76 kg
Name: Ramires Estabienne
Weight: 76 kg
3.3 Choose your joystick port4.0 MATCH PART
4.1 Controlling the players
3.4 Choose your racquet (see 1.5)
3.5 The menu is repeated for the other players
3.6 Now you can choose the length of the game. This determines the number of
sets you have to win.
You can choose between:
"Best of three" (you have to win 2 sets)
"Best of five" (you have to win 3 sets)
3.7 Choose your playing surface (2.2)
3.8 Start the "Match" part.
Now we come to the most important and the hardest part of the game. First of
all, you do not need to move the player since he moves to the ball of his own accord.
In this game, the joystick is used to incorporate extremely realistic shots such
as top spin, slice, smash, volley, stop and lob. Each shot is calculated
extremely accurately and realistically.
4.2 The service
You do not have to select the direction of service, but you do have to choose the
length and cut.
Joystick forward = swing time = length of shot
Joystick forward, right, left = smaller cut
Joystick forward: The player swings his arm back and remains in this position.
Release joystick: The player hits the ball (back to middle position).
4.3 Forehand, backhand
a) The computer decides whether you play forehand or backhand. You only use the
joystick to direct the player or the ball.
All shots are based on the following principle:
Pushing the joystick forwards = Swings the player's arm back
The shot is not played until you have released the joystick
This means that you can stop the player during the swing for as long as you
like. This is important because it allows you to determine the direction of the
ball. As in the real game of tennis, this depends on the angle of incidence of
the ball. By slowing down the shot you can determine when the racquet hits the
ball. If the racquet meets the ball in the middle position, the ball will go straight
If it meets the ball at the start of the shot, the ball will go to the right.
If it meets the ball at the end of the shot, the ball will go to the left. (Of
course, this direction depends on whether you are playing a forehand or backhand shot).
You can see that it is not so easy to release the joystick at precisely the right
moment. As in the real game of tennis, you must first get the "feel" of the ball.
Until now, you have only hit short balls. If you want to hit a long ball, before
you move the joystick you must press the left fire button and hold it down until
you have played the shit.
This combination also requires some practice.
Stop ball: To play a stop shot by moving the joystick to the left (swing/release = shot)
Top spin: You use top spin by moving the joystick to the right (swing/release = shot)
Lob: You play a lob by moving the joystick backwards (swing/release = shot) (see 5.0)
To explain this again: A simple shot is always played by moving the joystick forwards and
then releasing it. The computer decides whether you play a forehand or backhand shot.
For all other shots, move the joystick in the required direction, rather than forwards.
All shots can be speeded up by pressing the fire button, i.e. they can be played long.
Smash: If you want to play a lob and the player looks up, press the fire button,
push the joystick forward towards the net and then release it. The player will
then smash the ball.
Playing at the net: If the player does not hit the ball, he can be moved to the
net by pushing the joystick forward. The next time the ball comes towards you, it
may pass you because your opponent has played a long shot. You will, therefore
have to run back. Since the computer controls your player, it recognises the long
ball and automatically runs back. However, if you stay put, you can hit the ball
in the air, i.e. play a volley. When doing this, you should not press the button
or the ball will go out.
The hardest shot is the "DROP SHOT". This is done when you are standing at the net.
It is possible to hit the ball just over the net and to play it extremely short.
There are two possibilities:
1. The racquet hits the ball in the middle of the swing
2. It hits the ball in the almost vertical position after a very short backswing.
All these complicated shots can only be learned correctly through practice. However,
if you first master the different types of shot, the game will become addictive.
Once the winner has been found, the menu is repeated (ok).5.0 TACTICS
The aim of tennis is to outplay your opponent, or to play in such a way that
your opponent is forced to return the ball incorrectly.
If you are playing "World Tournament", your current placing in the world seeding
list will be displayed.
There are a few "trick" shots which you can use for this.
1. Stop ball:
You slice the ball so that it stops short when it bounces and can also bounce
in a different direction.
2. Top Spin:
You slice the ball so that it speeds up when it bounces.
You can use this shot to play the ball over your opponent, i.e. you play
the ball so high that he cannot reach it properly or even at all.
This shot is generally used when the opponent is standing at the net or is at
the front of the court in an unfavourable position.
A powerful shot played in the air.
You can surprise your opponent by suddenly moving forwards so that you can hit
the ball whilst it is in the air. You are able to very quickly shorten the
length of the ball and to play it at a tight angle towards the side line.
The passong shot enables you to mislead your opponent. i.e. you catch him in the
wrong position to return the shot and the ball passes him.
Of course, it is always possible to make your opponent run backwards and forwards from
one side to the other, or you can have a long rally and simply try to return the
ball until your opponent makes a mistake.
After a few games you will certainly be able to develop your own tactics. But one
thing remains the same: stamina and complete concentration are important.
6.0 NOTE ON DOUBLES
Doubles is a game which clearly requires more concentration, since it is
faster and it is easy to misread the situation.
7.0 ADDITIONAL FUNCTIONS
P - Stops the game briefly
Q - This key is used to end the game early. The outcome of the game will be
calculated on the basis of the performance of the players up to this point.
Z - Slows down the speed of the game.
Each game is stored automatically and can therefore be continued at a later date.
This works differently under points 1.0 and 2.0
1.0 World Tournament:
When you store a game under your own name you naturally also store the current
However, each name can be changed again, i.e. you can replace the computer with
people at any time by selecting "New Team" from the initial menu.
Here again all tournaments are stored so that you do not have to complete an entire
tournament on a single occasion (Load tournament A,B,C).
However, a match will not be stored until it has been completed (even using the Q key).
The players have a short rest after every odd set and at the end of the game
you shake hands.
The computer then reloads. You must now wait for a moment before your winner's