The Way of the Exploding Fist is a karate simulation game, and
is controlled entirely from the keyboard or joystick.
Although it may take a while to become completely familiar with
the various moves, you should be able to start playing almost
immediately without learning any of the moves.
Using the combination of keys, the objective in the one player
game is to work your way through as many opponents as possible
until you reach 10th Dan. Each contest is the first to gain two
points more than your opponent.
[F1] - Start/Game
[F3] - One/Two Player
[F5] - Restart Game
[F7] - Joystick/Keyboard
[DEL] - Sound Effects On/Off
HOW TO PLAY WITHOUT
READING ALL THE INSTRUCTIONS
Press [F1] and the game will start.
Moving your character: Left and right control the left/right
movement of your character.
Using the kicks: All kicks are controlled by pressing the fire
button and pushing the joystick in the appropriate direction.
Crouching: Pressing the joystick up will allow your character
to leap up while pressing it down makes the player crouch.
Blocks: The joystick also allows you to block your opponents
move. This is obtained by backing off your character while your
opponent is performing some aggresive move.
You may occasionally find that when you are naturally backing
off, your character goes into a blocking stance. This is
fortunate for you, as the "block" is only activated if you are
in danger of being hit by your opponent.
To release the block, move the joystick to neutral or to any
position other than moving backwards.
"Holding your moves": Most of the moves in the Way of the
Exploding Fist can be withdrawn shortly after beginning to
execute them so that you are able to change your mind and start
another move. This also means that if you do want to continue
with a move you must ensure that you hold the joystick in the
correct position long enough for the move to be executed.
Practising your moves: The easiest way for you to practise your
moves is to go into 2-player mode and test all your skills. Your
opponent will not make any move against you, so you should be
abke to get all the moves perfected.
This should be enough to get you started playing The Way of the
Exploding Fist. The following instructions give you more detail
on the subtleties of this exciting game.
ONE-PLAYER AND TWO-PLAYER MODES:
The Way of the Exploding Fist can be played in either one player
mode or two player mode. In playing in one-player mode, you will
always control the white character.
Various options can be selected before each game:
One player mode or two player mode.
Choose joystick mode or choose keyboard.
The computer will start in demonstration mode, with the computer
controlling both characters. This is indicated by the word DEMO
in the top left of the screen. Make your selection whilst the
program is in DEMO mode.
Pressing [F5] will abort the game.
Playing one-player mode:
The object is to move up through Dan
levels by defeating successive opponents, each one slightly
better than the previous ones.
You start at novice level, your task being to reach 10th Dan.
In each bout, the aim is to score a full two points over your
opponent. The first player to obtain two full points wins the
bout. In the event that neither player wins two full points
within the time period specified, the judge will determine which
player performed better and award the victory accordingly.
The match finishes when one of your opponents scores two full
points in any one bout.
Playing two-player mode:
In this situation, the match does not
terminate as above, but the winner is determined by whoever
scores the most after a set of four bouts.
After the time limit has been reached in each bout, the judge
stops the bout and a new bout is started.
THE SCORING SYSTEM:
Points are scored not on which action has been taken but on how
well each move was executed. If your aggresive move fails to
make contact, obviously no points will be awarded. If your move
is perfectly executed, you will obtain one full point.
In some instances your move will strike an opponent, but the
hit will not be perfect. In these instances, you will only
obtain a half-point.
Your current point total is represented on the screen by the
yin/yang symbols. The black player's points are shown on the
left, while the shaded player's points are shown on the right.
(A half-symbol represents a half point.)
As well as the points for each strike, you will get a score
value for each move succesfully executed. The score will depend
on the move chosen, so that a difficult move, such as a round-
house kick, will score more than an easy move, such as a jab
kick. The score value added will be twice as much if the move
was executed perfectly (i.e. a "full-point" execution) than if
it was less than perfect (i.e. a "half-point" execution).
SUMMARY OF JOYSTICK POSITIONS:
The following joystick positions will result in the appropriate
moves. Each move is explained in more detail further on.
DIRECTIONS OF JOYSTICK WITH FIRE BUTTON NOT PRESSED
[UP/LEFT] - FORWARD SOMERSAULT
[UP] - JUMP
[UP/RIGHT] - HIGH PUNCH
[RIGHT] - WALK FORWARDS
[RIGHT/DOWN] - JAB
[DOWN] - CROUCH/LOW PUNCH
[DOWN/LEFT] - BACK SOMERSAULT
[LEFT] - WALK BACKWARDS/BLOCK
DIRECTIONS OF JOYSTICK WITH FIRE BUTTON PRESSED
[UP/LEFT] - HIGH BACK KICK
[UP] - FLYING KICK
[UP/RIGHT] - HIGH KICK
[RIGHT] - MID KICK
[RIGHT/DOWN] - SHORT JAB KICK
[DOWN] - FORWARD SWEEP
[DOWN/LEFT] - BACKWARDS SWEEP
[LEFT] - ROUNDHOUSE/ABOUT-FACE
The following keys are used in keyboard mode:
Player 1 - Keyboard Controls
[Q] - Left/Up
[W] - Up
[E] - Up/Right
[D] - Right
[C] - Right/Down
[X] - Down
[Z] - Down/Left
[A] - Left
[LEFT SHIFT] - Fire
Player 2 - Keyboard Controls
[P] - Left/Up
[@] - Up
[*] - Up/Right
[;] - Right
[/] - Right/Down
[.] - Down
[,] - Down/Left
[L] - Left
[RIGHT SHIFT] - Fire
The operation of these keys is identical to the joystick
controls. To choose between joystick and keyboard mode - press
the [F7] while in demonstration.
DETAILS ON THE VARIOUS KICKS:
As mentioned above, all kicks are controlled by pressing the fire
button, and pushing the joystick in the appropriate direction.
The following instructions assume that the character is facing
right. You will find that the descriptions refer to "left" and
"right". When your character faces the other way, all controls
are mirrored - in other words, if you need to press right to get
the midkick when facing right, then when you are facing left, you
need to press the joystick left to obtain the midkick.
The same applies to the punches and somersaults described in
the following sections.
Eight kicks are available to you - one each for the eight
positions of the joystick:
This is obtained by pressing the fire button and
pressing the joystick up. This is an extremely powerful kick,
and can be succesful against a standing opponent who is not
blocking against the move. Other ways to block this kick are to
crouch, or if you are fast enough to respond with a counter
Press fire button and press joystick in the diagonal
upper right direction.
Press fire button and press joystick right.
Short jab kick:
This is obtained by pressing the fire button
and pressing the joystick on the diagonal lower right direction.
The main benefit of this kick is that it is very fast to execute
and can be used in closer combat.
Press fire button and joystick down. This low
sweep places your character in a crouching position, then sweeps
forward. This can be effective against many aggresive actions,
as it combines offence with defence.
Press fire button and press joystick in a lower
left diagonal direction. This move is identical to the forward
sweep, but the effect is to sweep behind you. This can therefore
be used if your opponent is behind you.
Press fire button and joystick left. This move is
the traditional roundhouse kick of karate, but also has the
advantage that it allows you to turn about face. This kick has
two distict operations: in the first instance (by keeping the
fire button pressed throughout the kick) you execute the full
roundhouse kick. The second mode of operation is a fast about-
face. This is acheived by starting the roundhouse kick as
described above, but releasing the fire button before the kick
You will find the full roundhouse kick is a time-consuming
manouvre, it can be especially effective in many situations.
Note also that as the roundhouse kick moves you out of the direct
line of your opponent's attacks, some of your opponents aggresive
moves may not be effective against you while you are performing
High back kick:
Press fire button and press joystick in an upper
left diagonal position. This move is the reverse of the forward
high kick and enables you to attack opponents that may have
slipped past you.
You can of course also turn around to attack opponents that are
behind you (see notes on roundhouse kick above).
As well as kicks, the Way of the Exploding Fist requires devotees
to be adept at close fighting, using punches. Three punches are
available from joystick control. Note that the fire button
should not be pressed when executing punches.
This is obtained by pressing the joystick in the
upper right diagonal direction. (Do not press the fire button.)
This is effective against an opponent that is reasonably close to you.
This is obtained by pressing the joysticks in the lower right diagonal direction.
(Do not press the fire button.)
This is the fastest action you can take, and is extremely
effective in very close fighting. At times your opponent may use
this move, and because it is such a fast jab, you may not even
be aware of what hit you!
Somersaults are a very fast way to move out of the reach of your
opponent. There are two somersaults - one forward and one
backward. Note that if you get too close to the edge of the
screen in either direction, you r somersaults may not be as
This is obtained by going into the crouch position
first, then pressing the joystick to the right. Because of the
variety of moves that can be accomplished from the crouching
position, the low punch can often be a surprise move.
This is obtained by pressing the joystickin the upper left diagonal direction.
(do not press the fire button.)
Backward somersault:ADVANCED PLAYERS' TIPS:
This is obtained by pressing the joystick in the lower left diagonal direction.
(Do not press the fire button.)
Note that blocks are not the perfect answer to aggresive
moves from your opponent. There are two blocks the computer can
choose from, a high block and a low block, depending on the
action that is being taken by your opponent.
Holding the joystick in a block move means that you will be
holding the block, and it is possible for your opponent to start
a different aggresive move that is not countered by your current
Note also that the two low sweeps cannot be blocked. If you
are within striking range of the sweeps, the only appropriate
actions are a jump (joystick up) or one of the somersaults.
The crouch is a move that can be "held" by keeping the
joystick held down. This allows you to execute either a low
punch, or the two sweep actions. If one of the two sweeps is
selected from a crouching position, the time taken for this is
greatly reduced, and the move is therefore much more effective.