SELECTING THE CONTROLS
Joystick controlled only. Insert your joystick in port 2. The space bar is
the 'back movement' key.
SELECTING YOUR TEAM
Select your favourite team from their 1991/92 division! They will then be
placed at the bottom of the 4th division. (C64 users will be placed at the
bottom the third division, as this version incorporates the new premier league).
TEAM TRAINING AND TEAM FORMATION
On arrival at your new desk. It is important to tell the coach how to set the best
training schedule for your team: Select the poster and press fire.
This takes you to the Formation Pitch. Move over a player, press fire and relase.
You will get his training record. Left/right increases or decreases the amount of
trining as shown on the 'trining bar'. The other bar shows his actual abilities!
Pressing fire at the same tine will adjust all bars (except for C64 users). Up/down
moves between attributes. Up/Down, with fire moves between players (except for
C64 users - Left/right, with fire moves between players).
Note: - Only 11 players (max) can be placed on the pitch at any one time. (To move
a reserve from top left to bottom rightsubstitute position take advantage of wrap-round).
To participate in a match you also need 2 substitutes. If you press and hold fire
on the Formation Pitch over a player, you can 'drag' the player to where you want
him on the pitch.
Behind the painting is the board room, where your current financial status can be
found. Money is earned every time you play a match or sell a player (see TRANSFER MARKET).
You will have to make weekly payments for ground expenses, players' salaries, etc.
THE FILING CABINET
The filing cabinet contains details of your players. You come here to select the
relevant player when their contract needs renewing. (see CONTRACT RENEWAL).
The Computer contains a complete history of all clubs, for the whole year.
(In excess of 2000 games + results.) It also contains all the league tables and
all the fixtures and results. It also contains your own club history.
The diary contains many useful facts about games, past results, contract dates,
THE TRANSFER MARKET (VIA THE TELEPHONE)
The telephone will take you to the transfer market. The top part of the screen
shows your players. If you wish to put your players up for sale, select player
and press fire. If you find that a player is under offer (which will be indicated
under the player, if you have selected him), you have an opportunity to sell him.
This is done by pressing fire which will take you to the negotiating screen.
The bottom half of the screen shows you the players available for purchase. Simply
select the player, press fire and you will be in the negotiating screen where you have
an opportunity to buy that player.
Memos appear on the desk to warn you of all important events e.g. a player is
under offer, or a player is available for purchase, etc.
From time to time you will need to renew a player's contract that is expiring.
You will be informed of this via the memos and diary. To renew the contract, go
to the filing cabinet and select that player. When his tile appears on the screen,
press fire again and it will take you into the negotiating screen, where you have
the opportunity to renew his contract.
Sometimes a player will chose to retire at the end of his contract. You cannot
control this. On announcement of his retirement, he will disappear from the team
within a month.
Moving through the door progresses you into the next day that requires your
If you forget that either a player needs his contract renewing or that he is retiring
and you are left with less than eleven players and two substitutes before a match,
you will be sacked for fielding an illegal team. If you allow your expenses to exceed
the overdraft limit you will sacked for bankrupting the club. In either of these
scenarios you will have to restart the game.
On a match day you are presented with the impending matches (if you are playing).
Then after the match, the results. During the match sequence the clock shows the
time played in each half.
THE SCORE ALWYS SHOWS YOUR SCORE ON THE LEFT.
Your initial team will be a bunch of hopeless, ageing individuals! Your initial
bank balance is zero! Your overdraft is based on the value of your players! Hence initially
it is small! You will not be able to leave the Formation pitch unless you have 11
players and 2 substitutes (the substitutes are placed low left, and low right).
Player retiring can cause insufficient players (less then 13 = game end). If you
were in the first team, then just before a match the formation screen is displayed,
to enable you to bring reserves into the team or on the substitutes bench. For
clarity, during the match commentary, your players are referred to by name, and your
opponent by number. Income is created primarily by gate receipts, 3/4 total home,
1/4 away. Income can also be generated by buying players cheap, training them up, and
selling high! Outgoing expenditure (wages and ground costs) is calculated every Thursday.