M.I.S.L. Soccer (Major Indoor Soccer League)
- Reference Booklet -
Copyright/Publisher: Mindscape/SporTime, Production, Game Design & Graphics By: Ed Ringler,
Programming By: Simon Ffinch & Mike Goodwin, Game Manual: Ed Ringler, Mike Ferrando & Kate Hunt,
Release Year: 1988, Genre: Football/Soccer, Number Of Players: 1 or 2

WHAT YOU NEED
* Commodore 54 or 128 (in 64 mode) computer
* Single disk drive
* Monitor or TV (color recommended)
* Joystick (a second joystick is required for two-player games)

LOADINGS INSTRUCTIONS
1. Plug a joystick into port 1 of your computer. For two player games, plug a second joystick into port 2.

2. Turn on your monitor or TV, the disk drive and your computer. (Note to C128 users: Run M.I.S.L. Soccer in 64 mode.)

3. Carefully insert the M.I.S.L. Soccer disk, label side up, into the disk drive and close the drive door or latch.

4. Type LOAD"*",8,1 and press RETURN. The game will load into the computer's memory.

HOW TO MAKE MENU SELECTIONS
The joystick in port 1 controls all menu selections. To make selections from most of the menus, move the joystick forward, back, left, or right until the desired choice is highlighted on the screen. Once the item you want is highlighted, press the fire button to select that option. Menus and screens that differ from the norm are discussed below.

The Main Menu Screen
On the Main Menu Screen, your team is highlighted in green, the next opposing team is highlighted in red. The option PLAY NEXT GAME will change to PLAY PLAYOFFS or START NEW YEAR at the appropriate times.

A Team History
When you select this option, the screen will automatically show statistics for your team. To view data for other teams, move the joystick forward or pull it back. Press the fire button to return to the Main Menu.

Recruit a Player
Add a rookie player to your roster by selecting RECRUIT A PLAYER from the Main Menu. The recruiting screen will show a list of your current players, along with their skill ratings, ages, injury periods and natural positions. Push the joystick forward or pull it back until the name of the player that you want to replace is highlighted, then press the fire button. If you want to change the player's name (optional), pull the joystick back until "NAME" is highlighted and press the fire button. Type the name of the new player (up to eight characters) and press RETURN.

Now push the joystick forward until "SKILL" is highlighted and press the fire button. Move the joystick left or right to adjust the skill points assigned to the player (maximum of 50). Keep in mind that you must pay four times the number of skill points in trading points to recruit the player. The top figure on the right of the screen displays the total number of trading points you start with. The second number displays the number of points to be spent for the neew recruiy, and the bottom number shows how many points you will retain after recruiting the new player. When the new player's points suit you, press the fire button.

Set the new player's natural field position by pulling the joystick back until "POSITION" is highlighted, then press the fire button. Move the joystick left or right until the desired position is displayed. Press the fire button to select that position. After all the new player's attributes have been set, select OK and press fire to return the Main Menu. Select CANCEL to return to Main Menu without adding the player to your lineup.

A Player Trade
When you select A PLAYER TRADE from the Main Menu, the screen will display your roster on the left and the opposing team's roster on the right. To view other rosters, move the joystick left or right to highlight VIEW TEAMS and press the fire button. Hold down the fire button and push the joystick forward or pull it back to scroll through the teams. The longer you hold the button, the faster the teams scroll. Release the fire button when the roster of the team you want to trade with is displayed.

To try a trade, highlight TRY TRADE and press the fire button. If you have at least 10 trading points (for the arbitration fee) the program will display the current arbitration cost and the options OK and CANCEL. To return to the Main Menu without trading select CANCEL and press the fire button. To try a trade, select OK and press the fire button. You will see the prompt "CHOOSE YOUR PLAYER TO TRADE WITH." Push the joystick forward or pull it back to highlight the name of the player you wish to trade and press the fire button.

You will then see the prompt "CHOOSE PLAYER TO TRADE FOR." Again, move the joystick forward or back to highlight the name of the player you wish to acquire and press the fire button. After both players have been selected you will see the prompt "ENTER TRADING POINTS." along with the maximum number of poins available to you. Type in the number of trading points you are willing to spend to obtain the desired player (enter "0" if you don't wish to offer any) and press RETURN; "ARBITRATION IN PROGRESS" will flash on the screen. When arbitration is over and your offer has been either accepted or rejected, press the fire button to continue. To return to the Main Menu, highlight RETURN and press the fire button.

Improve Team
To send your team to training camp, select IMPROVE TEAM from the Main Menu. At the prompt, type in the number of trading poins to be used for the training camp (1 to 300) and press RETURN. To return to the Main Menu without sending your team to training camp, enter "0" as the number of trading points to be spent (or simply press RETURN). A message will appear when the camp is over; press the fire button to return to the Main Menu.

Set Up Team
Pick your starting lineup by selecting SET UP TEAM from the Main Menu. The screen will then display all 20 team members on the left and the sixteen starting players and alternates on the right. Players on the left are grouped by position, and within position by skill. Players on the left are shown in gray if they are starters of alternates, white if they are still available. Player on the right are shown in red if they are injured, yellow if they are out of their natural position; otherwise they are shown in gray. An inured player may be a substitute, but not a starter.

To change your lineup, use the joystick to position the pointer over the name of the first player whose lineup spot you wish to change and press the fire button. Now position the pointer over a second player's name and press the fire button; the two players will change places. If, after choosing the first player, you decide not to make a change, simply select the same player twice.

To view other teams, use the joystick to position the pointer over VIEW TEAMS and press the fire button. Holding down the fire button, psuh pr pull the joystick to change the display from one team to another. You can view all the teams in the league in this manner. The longer you hold the fire button, the faster the teams will scroll. Select FINISHED to return to the Main Menu.

Start New League
If you decide to reset the league, you will first be asked for a team name. Type in a name (up to 10 characters) and press RETURN (or Enter). To change to clock speed, highlight "CLOCK SPEED PER GAME" and press the fire button until the desired speed (1X though 10X) is displayed. To change the numger of games to be played in a playoff round, highlight that round and press the fire button until the desired number of games appears; 1 (one game); 2 (best two out of three); or 3 (best three out of five. When you have finished selecting your options, highlight FINISHED and press the fire button.

Play Next Game
Highlight the PLAY NEXT GAME options from the Main Menu and press the fire button; the Game Setup Screen will appear. To make a change in one of the options shown there, use the joystick to posiition the pointer over the current setting of the option that you wish to change and press the fire button until the desired setting appears.

In the "DETAILS" section, you can change the clock speed for a practice game from 1 to 15 times normal speed. (Clock speed for league game can be set for 1 to 10 times normal speed from the START NEW LEAGUE Screen only.) In practice mode, you may also select the two teams that will play next (you can even play against yourself!). Move the pointer to the name of the team you want to change and press the fire button ; the names of all the teams will scroll past for as long as you hold the button.

Release the fire button when the name of the team you want to select appears. (Your opponents for all league games are selected by the computer.) You may change the color of your team's jerseys by positioninh the pointer over the picture of your midfielder and pressing the fire button (the other team members will wear a lighter shade of the same color). The color choices are brown (light red), blue (light blue), or gray (white). You may also change the color of the opposing team's yerseys.

The "CONTROL" section shows whether JOYSTICK 1, JOYSTICK 2, or the COMPUTER controls each team's midfielder, goalkeeper and coach. Certain options may be changed, as follows. In a one player game against the computer, you must choose to control either your team's midfielder or goalkeeper by selecting JOYSTICK 1 for that option; the COMPUTER will control the other position.

You may also choose to act as your team's coach by selecting JOYSTICK 1 for that option; otherwise, the COMPUTER will make your coaching decisions. The opposing team is controlled entirely by the COMPUTER. In a two-player game against the computer, one player controls the team's midfielder while the other controls its goalkeeper. Select JOYSTICK 1

THE QUICK SHOT
If your midfielder receives (or intercepts) a low pass while the fire button is pressed, he will fire a shot on goal instantly: The shot will head towards the corner of the goal further from where the goalkeeper is currently standing, regardless of the position of the indicator bar. This "Quick Shot" feature allows the midfielder to take advantage of an open net more easily: Remember, however, that your midfielder fatigues at twice the normal rate whenever the fire button is pressed. To minimize fatigue, press the fire button immediately before receiving the ball.

PLAYING THE GOALKEEPER
To control your goalkeeper, first make sure that you have made the appropriate selection from the CONTROL section of the Game Setup Screen (choose JOYSTICK 1 from the Game Setup Screen if your joystick is in port 1 or JOYSTICK 2 if your joystick is in port 2).

The goal keeper can move around the area inside the goalkeeper's box so long as the fire button is not pressed. Pressing the fire button will cause the goalkeeper to attempt a save.

MAKING A SAVE
You can direct the goalkeeper to save to either the top, bottom, or middle of the screen by moving the joystick in the corresponding direction. The computer will automatically cause the goalkeeper to leap, dive, or whatever may be necessary to stop the ball. Once you have completed the save, release the fire button to return to controlling the goalkeeper's movement. If a dive takes the goalkeeper out of the box, he will not be able to make another save until he returns to the goalkeeper's box.

HOLDING AND PASSING THE BALL
Should you be successful in catching a shot, you may either hold or pass the ball. As soon as you catch the ball, release the fire button to make your goalkeeper stand up. Pressing the button again and holding it will cause the goalkeeper to raise the ball above his head. While the button is pressed, you can face the goalkeeper in on eof three direction.

Push the joystick forward to face your goalkeeper toward the top of the screen: pull the joystick back to face toward the bottom of the screen, move the joystick right (if defending the left goal) or left (if defending the right goal) to face directly toward the opposite goal. As soon as you release the button, the ball will be thrown onto the field in the direction the goalkeeper is facing. If the goalkeeper waits too long to throw; a delay of game penalty will be called and the other side will take control of the ball with a free kick.

SOME TIPS AND HINTS
1. One of the most important aspects of playing the midfielder is anticipating what your teammates will do with the ball. Always keep in mind what offensive strategies are being used by your team. For example; if the strategy SHOOT is in effect, your teammates will take more shots at the opposing goalkeeper as opposed to passing the ball to you.

As midfielder, you should be in position to pick up the rebounds and kick them past the goalkeeper while he is out of position (use the Quick Shot!). On the other hand, if your team strategy is to PASS, then your teammates will pass the ball around, trying to set you up for a score. In these situations, your job is to shake off your defender so you are in the clear to receive a pass.

2. You can tie up opponents by running close to them. The players will not run through each other, but will hit and bump. However, if you interfere with an opponent's movements, a penalty might be whistled against you, and your player is susceptible to injury.

3. Play the rebounds! Even the best goalkeeper will break under a lot of pressure, and an older goalkeeper will stay on the ground longer.

4. Keep in mind that defenseman have better ball handling skills than forwards, who have better control than midfielders (and goalkeepers are better at stealing the ball than anybody). This is important to remember when dribbling the ball down the field. Try to out maneuver an opponent. Trying to bulldoze past a defender will probably lose you the ball.

5. If the midfielder runs into the wall, he will temporarily lose control of the ball.

6. When your defensive strategy is DEFEND, your teammates generally will get back to help out the goalkeeper. They won't overcommit themselves to the man they are covering. In this case, you may want to "double-team" the opponent with the ball. When your defensive strategy is COVER, your teammates generally play tight man to man coverage. However, this strategy introduces greater possibilites for defensive mistakes and offensive opportunities.

7. Defensively; use "aggressive runnung" sparingly or your player will become exhaused.

8. On offense, learn to use the direction indicator bar to try to take advantage of the goalkeeper's positions. try to "shoot it where he ain't". Also, learn to use the Quick Shot option effectively: Overuse will tire your midfielder.

9. The most important thing to do as a goalkeeper is to STAY ALERT! A split- second lapse could cost you the game winning goal.

10. Don't commit too early to a save. If you commit before the man taking the shot, he might go right around you or shoot over you. Remember that older goalkeepers take longer to recover from a save, and therefore to be ready for the next shot.

11. Since the "camera" follows the ball, you may not always get to see your goalkeeper as soon as you would like. This may lead to some difficulties in positioning your goalkeeper properly. Whenever the ball first crosses the center field line into your half of the field, your goalkeeper will automatically be positioned directly in front of the middle of the net. If you remember this, you will always know where your goalkeeper is when it matters. However, if you move the joystick you will move the goalkeeper, too, even if he is off screen at the time. As a beginning player, only move your joystick when you can see your goalkeeper.

12. As a coach, place your youngest men in the game. Wearing out an older but great player early in the game may mean he won't be any use to you later on when you need him.

13. Bicycle kicks and headers are excellent defensive moves for stopping high shots, especially for players whose skill levels are not high enough to allow them much success with other defensive moves.

14. The PASS offense can be risky; if your team members are not careful or skillful enough, more often then not the ball will be intercepted. Don't get too fancy!


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