Roundball and the stuff of dreams.
* Take the two best players in U.S. basketball today. Interview them. Photograph
them in action. Study their moves. Study their stats. Study their styles.
* Then, with their help, bit by bit craft a scenario on computer disk. Create
in the machine an event which may never happen in real life. Put the two together
on a dream court for an electronic afternoon of one-on-one.
* Make it real, sure - with fatigue factors, hot and cold streaks, fouls, a shot
clock. But maybe throw in a little whimsy, too - a funny referee, a shattering
backboard, even instant replay.
* The name of the game is One-on-One. You're Larry Bird of you're Dr.Julius Erving.
That's the last decision you'll have plenty of time to make.
Player one uses a joystick in port one
Player two uses a joystick in port two
To leave demo:
Press the joystick button or the space bar.
To choose game options:
* Move the joystick up and down (or press [F7]) to move the highlight through the option
groups. Press the joystick button (or [F5]) to select the option group you want. Always
select [PLay BALL] last, as this option commences game action.
* Move the joystick left and right (or press [F7]) to move within an option group.
Press the joystick button (or [F5]) to select the option you want.
There are four levels of play:
Park and rec
The referee tends to be asleep. Shots are both easier to block and easier to make.
The referee begins to take his responsibility seriously.
The standard settings.
>You can play the role of either player and the computer will play the
other, or you can play with a friend.
Select end of game:
If you chose the [TIMED GAME], you can decide wheather you want the four
quarters to be 2, 4, 6 or 8 minutes long.
Taking the computer on at this level means either player is playing like a champion
on his home court.
Time will be kept by the scoreboard clock (upper left corner of the display).
If you choose [PLAY TO SET SCORE], you may opt for a traditional "play to 21 game"
or pick and 2 digit number you want.
Winner's outs/loser's outs:
"Winner's outs" means that the player who just made the shot stays on the
offense. "Loser's outs" means that the player who was scored against gets the ball next.
The joystick moves the player around the court.
1) pushing the button starts a jumpshot
2) releasing it releases the ball toward the basket,
3) a quick push of the button causes the player to spin 180 degrees.
On defense, a button push:Scoring:
Successful shots taken from behind the three point line score three
points, regular ones score two points, free throws score one point. If the 24 second
clock, also called the shot clock (upper right hand corner of the display), runs down
before the offensive player shoots, the game restarts with the opponent in possession.
The capabilities of the on-screen players reflect those of their real life
counterparts. Dr. Julius Erving is the player in the all blue strip. Larry Bird is the
player in the white shirt.
1) goes for a steal if the offensive player is dribbling.
2) goes for the block if the offensive player is shooting.
3) goes for the rebound if a shot is already in the air. If the defensive player
gets the rebound, he must take the ball out beyond the free throw line (the side of
the square furthest from the basket) before he tries to shoot. If not, the message
"Offense didn't cleat the ball" appears and a restart is necessary.
Dr. Julius Erving is programmed to be a step quicker driving to the basket. His moves
in close are fancier and he can stretch higher and farther and hang in the air longer.
Larry Bird is bigger and stronger, so he's better rebounder and plays more
physically intimidating defensive game. Hs also got the better outside shot.
1) Travelling: Failure to release ball during jump.
2) Charging: Initiating contact with a stationay defense player.
3) 24 second violation: Failure to get a shot off before time runs out on the shot clock.
1) Hacking: Going for a steal and hitting the offensive player instead.
2) Blocking: Physically moving into the offensive player.
Either of these results in:
Prior to bonus situation, the offensive player gets the ball out of bounds and
the shot clock is reset.
Otherwise, the offensive player goes to the free throw line for a "one-on-one"
(he shoots one free throw and, if he makes it, he shoots another).
3) Hacking or blocking an offensive player while he's in the act of shooting.
This results in:
The offensive player goes to the free throw line for one free throw if his shot goes
in, two if it doesn't.
A bonus situation exists when the defensive player has committed more than five fouls.
When the ball goes out of bounds, play will always resume at the top of the free throw
Is the referee reliable? It will pay you to learn to play by his rules
and opinions. especially against free throw aces.
Continuous running and jumping tires a player out; dribbling slowly and in
place gives a little energy back to both players; calling time out gives everyone
a full rest.
All this is reflected by changes in each player's fatigue bar along the bottom of the
screen. The longer the bar, the more fatigued the player. Tired players don't move
as quickly as, or defend and shoot as well as, fresh or rested ones.
To call a time out press [J] for Dr. Julius Erving or [B] for Larry Bird prior to
restarting play after scroing.
There's no hot streak bar. But the opportunity to get hot is built into
the game. You'll have to feel when it's happening to you and act accordingly.
[F1] - Return to the options screen
[F3] - Toggle sound off/on.
 - Toggle slow motion off/on.
[CTRL] - Toggle pause mode on/off.
[J] - Call time out for Dr.J.
[B] - Call time out for Bird.
Programmed by Eric Hammond.
Supported by Julius Erving & Larry Bird.
Copyright 1983 Electronic Arts.