Xeno
Copyright/Publisher: ANF/Amtix, Release Year: 1985, Genre: Weird Sports, Number Of Players: 1 or 2

INTRODUCTION

The fastest sci-fi arcade game yet.

Can you become Earth's Xeno champion?

Across the field waited Kroon, perhaps the greatest player alive, his saucer hovering centimetres above the pitch.

As I crossed to the centre of the stadium the crowd shouted excitedly - "The champion is ready! The Challenger is here!"

INSTRUCTIONS

Xeno begam many years ago on the planet Io because the miners were bored of digging solid methane. So the game Xeno was invented which involved 2 players knocking block of solid gases around an ice pitch scoring goals.

It was a highly dangerous game and there were few rules. Today it is a bit more civilised with a proper pitch and rules that have to be abided by!

THE OBJECT

Xeno has one-or-two player. Each player controls a manoeuverable disc in an attempt to push a smaller puck through his opponent's goal. The winner is the player who scores most goals in the game.

KEY CONTROLS

ACTION - PLAYER 1 - PLAYER 2
Up - Q - *
Down - A - ;
Left - Z - .
Right - X - /
Fire - Left Shift - Right Shift

FURTHER OPTIONS

F - To pause/unpause
RUN/STOP - To return to Title Screen
Space - To play game
G - To change game options

GAME OPTIONS

SETTING THE SHOT TIME OUT
You may alter the TIME OUT period by choosing a number between 0 & 9. 0 switches the TIME OPTION off.

SETTING THE LENGTH OF QUARTERS
You may alter the QUARTER LENGTH by choosing a number between 1 & 9.

SETTING THE COMPUTER HANDICAP
If you choose to play the computer then you may choose a handicap between 0 & 9.

Use the (left arrow)-key with the no.1 key to highlight an option, which is then changed with the (left arrow) and no.2 key.

GAMEPLAY HINTS

The rules of Xeno are very simple. Play proceeds in turns from one side to the other, each player moving his disk in such a way that the puck is deflected in the desired direction.

You may knock your opponent's disk out of position, or retreat to cover a possible shot at goal. In either case it is not necessary to make contact with the puck.

When setting the variables, give some thought to the consequences. With a very short time-out, you may have sufficient time to react. Also, if a quarter is too long, you will have to maintain your concentration for a considerable time.

LOADING INSTRUCTIONS

C64: Press SHIFT/RUN STOP and press PLAY on cassette.


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