BMX Hyper Biker Simulator
Copyright/Publisher: Top Ten, Music By: Tony Stoddart,
Release Year: 1988, Genre: Cycle Sports, Number Of Players: 1 to 4
Top Ten's BMX HBS offers the budding biker the opportunity of racing against a
computer or human opponent over six increasingly difficult courses, which scroll
from left to right. Each course contains a variety of obstacles which are successfully
negotiated to allow progress.
From a main options screen, up to four riders can take part, with the races adopting
a knockout system: the fastest qualifying time results in passage to the next round.
Three control options are offered, two using the joystick and a third, the keyboard.
Additionally, a game can be stopped or restarted at any time.
An information panel above the main playing screen displays the riders' names,
their current times, the distance covered and the track qualifying time.
This has unusually good pre-game presentation: the option of two joystick controls
and one keyboard, comprehensive (if condescending) instructions, and the ability
to race against up to three other opponents (although only one at a time).
Unfortunelately, the gameplay fails to match this polish, since racing soon
becomes a joystick-waggling chore - especially when the computer opponent is so
unmercifully consistent. This grows annoying on the later courses, where so much
precise timing is required that it becomes virtually impossible to defeat.
Additional frustration stems from the graphics: the backdrops are poorly coloured
and feebly drawn. Likewise the riders are extremely and unnecessarily basic.
This is by far the worst BMX bike simulation I've seen.
Completing Top Ten's brace of turkeys this month comes the long-winded title
of BMX Hyper Biker Simulator. Like its comrade, this game has very little in the
way of redeeming features: only the incredibly instructions and comprehensive
options are really noteworthy.
The graphics appear to have been created by the same team that did Helidrop,
although a passable attempt at parallax scrolling and some animation saves them
from total disgrace.
Gameplay, however, is awful: the choice of control methods is rendered worthless
because none are really adequate. I waggled until I was blue in the face, but never
came even close to beating the computer! A terrible release which demands and
deserves no attention whatsoever.