Copyright/Publisher: Rainbow Arts, Designed By: Haip Software,
Hans Ippisch, Graphics By: Markus Muckenschnable,
Music: Chris Hülsbeck,
Release Year: 1987, Genre: Multi Events, Number Of Players: 1 to 4
The stuntman is a hardy fellow, and in Danger Freak, you can find out first hand what happens
when the soppy actots step aside and the going really starts to get tough.
How about a bit of climbing on motorbikes, jumping over ramps, ducking roadblocks and
avoiding hazard's such as blazing barrels, holes in the road and vicious baseball bat-wielding extras?
Next try and stand on the back of a speeding sports car and attempt to grab hold of a rope
ladder attached to a waiting helicopter (but make sure you don't leave it too late or you'll go
smashing headfirst into a wall!), then pull your water wings on and get into the sea for a mad
dash on a jetskis, taking care not to go careering into logs, buoys, sharks and landmines!
You begin the gamne with three lives, and eight 'takes' per life. Hitting an obstacle means
the scene must be cut, using up a take, and losing all eight forfeits a life.
I thought Colt Seavers was a hero. But after that little lot, the Fall Guy may as well go
Smashing, I though, an action packed stuntman sim, full of different obstacles, to really test
your skill and courage. Playing, however, made me feel like smashing my head against the wall.
And the trouble is that the game (well the 64 version at least) could have been something special
if not for one problem: it's just too difficult.
The 8-bit version stands head and shoulders above the Amiga in terms of presentation but in
both the obstacles are way too close to one another. Graphically, the 64 wins hands down, with
neat sprites and scrolling backdrops, while the Amiga has to make do with basic character
definition and animation, with average parallax scrolling scenery. This'll take a long time to
master and in the long run it's probably not worth it. Try it out first.
I though stuntwork was supposed to be an exciting job, full of danger - and isn't it meant to
be demanding to an almost unbelievable degree? If it's anything like it's portrayed in
Danger Freak, I think I'll join them - I just fancy a bit of a kip.
The only exciting thing about this game is waiting for the next level to load, to find out
if it gets any better. Saying that, though, the levels are very difficult, with new obstacles
appearing almost directly after negotiating the previous one.
As an example (and this applies
only to the Amiga version, by the way) in 80% of the cases, if you jump over a ramp, you'll
land right on top of an explosion, losing one of your eight takes.
The C64 game is streets ahead of its 16-bit counterpart in the graphics and sound departments,
sporting some really effective characters and obstacles. Playability wise, though,
Danger Freak should go back to the storyboard.