Copyright/Publisher: Imagine, Arcade: Konami/Centuri,
Programmer: David Collier,
Music: Martin Galway,
Release Year: 1985, Genre: Multi Events, Number Of Players: 1 or 2
Here it is at last... the long awaited Hyper Sports. The game was a follow up to the huge
arcade (and much copied) hit Track and Field. There is the same sort of scoring and
the same gameplay still applies. In each event you have a certain target which you have
to reach to qualify. If you don't meet this requirement then your game will end, if, on the
other hand, you do then you'll auto-matically move on to the next event.
Hyper Sports is a direct copy from the arcade game barring only one aspect, the pole vault-ing event.
Why this has happened I donít know but still, there are
Six of the original events there and they are copied in their entirety.
The game kicks off with an exhausting freestyle swimming event.
This is similar in style to the 110 metre hurdles in Track and Field.
You have to belt along by hurling your joystick from side to side
and when the prompt 'breathe' comes up press the fire button.
Don't leave it too long to press fire otherwise your man will slow up
completely and donít press the fire button when your mans
head is under water because, not un-surprisingly, this causes
him to cough and splutter and slow up for ages (enough to cost you the race).
Once the swimming is over itís time to go outside for the skeet shooting.
Your man sits at the bottom centre of the screen with a doubled barreled
shotgun in his hand. He aims this gun automatically and this is repres-ented
by two floating boxes on screen. As the skeets move through it press left or
right to fire one of the barrels. If you qualify then you get a wink and a grin
from your man, if you donít then he gives you a sour look. This isnít too
hard or taxing and gives you a little rest to summon enough strength to tackle...
The horse vaulting.
This is a real toughie despite the automatic run up to the springboard. When you
reach it the skill takes over - press fire when you do and he bounces onto
the horse, wait until he's doing a horizontal hand stand then press fire button
again and hurl the joy-stick around the room. This is a really tricky
event and takes quite a bit of practice to be able to qualify regularly.
After that spot of bother comes the nice and relaxing archery event.
Pick your wind speed with the fire button and youíre off.
A target is winched down the screen and you have to decide when
to release your arrow and at what angle it should be shot at.
It all sounds really complex but is in fact a doddle to do.
After the Robin Hood impersonation Comes the triple jump,
yet another event to give you a coronary. Speed up to the scratch line
(forget that your wrist is being held together by two ligaments and a bit of stringy flesh)
and press fire button trying to get as near to 45 degrees as possible.
Repeat twice for the step and the jump. It's quite tricky getting the timing but
once mastered some huge jumps are easy to accomplish.
The final event is the weight-lifting. Choose the weight you want to tackle by moving
the joystick left or right and then press fire, To lift the weight try to mash the joystick until
the weightlifter flashes. When he does press fire, this 'snatches' the weight above his head.
Keep on pummeling the stick until the judges lights all go white. If they do then itís a successful lift.
Once that is over itís back to the swimming again only this time all the qualifying targets have been
upped, sapping even more of your rapidly diminishing strength.
Hyper Sports Arrives - But Too Late||
Okay, so there's no screen shots, so let us tell you a story. Once upon a time there was a company
called Imagine and they had this fabbo game called Hyper Sports. We asked and asked them to send
it to us but they didn't. By the time it eventually got here it was long past our photography
deadline so we couldn't take'em, so I'm afraid you'll have to look out for those yourself.
Another thing, which concerns more the trials of being a reviewer, was when Julian was
writing this review. Whanging the thing out at 'hold the front page' speeds on an NEC
terminal he decided to upload into the Apricot system.
Being in such haste he pressed ONE wrong button and instead of a prompt of some sort the
NEC killed the file, all 6K of it. The following superfluous stream of curses made even
Lloyd cringe behind his Hermes 1922 typewriter. Anyway, on with you really want to read.
This is a first rate conversion and being an ex-addict (there's no Hyper Sports machine in Ludlow,
come to think of it there's no machines in Ludlow at all boohoo) of the arcade machine there are
still a few things Imagine could have picked up on.
Firstly there is the lack of a power bar. Although being of no real use in the game I find it
useful to gauge how well you're doing. There's also no multi-player option and all of the little
'cheats' and 'bugs' are missing.
These quibbles aside, Imagine have done a truly wonderful job on the graphics and sound - a
real megatune while its loading and tankings of jingles and effects during the game make it one
of the best sounding games around.
The graphics on all screens are identical to the arcade version and the game, although being
slightly harder than the coin-op original, is really challenging and fun. Superb stuff Imagine,
I can't wait or Yie Ar Kung Fu.
I was incredibly impressed with this excellent arcade conversion from the very beginning. The
loading screen is brilliant with some outstanding music (64 music really is reaching a stunning
peak) and wonderfully animated runners.
Overall presentation is also superb with several authentic arcade style touches and in fact the
graphics are nearly arcade perfect with high definition and use of colour (although I am not too
impressed with the standard of animation when compared next to, say, Summer Games II).
Sound is consistently good throughout the game and I would say it is better than that of the
original arcade game (there isn't any speech in this version unfortunelately). I am disappointed
that there isn't a multi-player option as the two player competitive element is lost.
Hyper Sports has certainly revitalised my interest in frantic joystick pounding and is worthy
of the success it will gain.