Copyright/Publisher: Kixx, Release Year: 1992,
Genre: Football/Soccer, Number Of Players: 1 or 2
It may sound like one of those 'greatest hits' albums, but don't worry, England's goal-scoring
hero hasn't yet ventured into the pop world (apart from backing vocals on 'World In Motion').
This is, in fact, a collection of his greatest computer-game hits.
This is the best game in the pack, reviewed elsewhere in this issue as a budget rerelease
(under a different name!). As I said, the actual gameplay's pretty simplistic but played
at a lightning pace that makes two-player games frantic fun.
The game's star attraction, though, is the full World Cup tournament with near-authentic
squads of players for all 24 teams. If you control Brazil it's pretty easy to win the Cup -
for a real challenge, try doing it with Scotland!
Gary Lineker's Superskills||
This isn't a footy game at all, but simulates all the arduous training players have to do
every week (apart from the nightclubbing!).
The first of three sections is the gym, where you move the joystick rhythmically in various
directions to do push-ups, squat thrusts, weight training and monkey-bar-swings. Following
this is a spot of ball juggling - not as difficult as it sounds, as the computer automatically
selects the appropriate shoulder/knee/kick when you press fire with left/right.
Finally, field work involves dribbling around cones, chipping, shooting through tyres and
taking penalties (I think Gary needs a bit of practice at this!).
Despite a multi-player option and three skill levels, it soon gets boring just trying to
beat an overall time limit. No wonder players hate training.
Gary Lineker's Hotshot||
If your wrist hasn't seized up by now, it's back onto the pitch for some more footy. This
overhead-view game isn't a patch on MicroProse, but a fair kick-around with two players.
Sdaly, the computer sides are dead easy to beat and the action's pretty sluggish.
Gary Lineker's Superstar Soccer||
Another disappointing performance from Gary, this has the novelty of controlling a single
player for the whole of the match.
The action is extremely unrealistic with teams scoring
over 20 goals and, again, the computer sides are far too easy to beat. The disk version is
marginally improved by simple management options and a league.
41% TAPE, 57% DISK