Skateball
Copyright/Publisher: UBI Soft, Programmed By: Tim McCarthy, Graphics By: Bruno Kortulewski,
Music By: Holger Knipping & Adam Bulkaz, Release Year: 1990, Genre: Number Of Players: 1-2

Picture two huge guys racing across an ice rink, knocking each other over as they try to knock a into the other's net and you have Skateball - a more violent, futuristic version of ice hockey.

Play against a human or computer opponent, selecting three players for your team (each has different characteristics). Apart from the goalie, onle one player at a time plays for each team.

The others are needed for when he gets 'bumped off' by falling down a hole or smashing into a spiky ball or any of the other numerous death traps.

The ice rink scrolls horizontally, and a radar scanner shows the whole rink and the positions of the players. When a team has scored five goals it's onto the next of 99 progressively more dangerous levels. Lose all three men and the game's over, five bonus goals going to your opponent.

STU
The simple go-for-goal action in Skateball is initially appealing but ultimately over-simple. Two-player games are most fun but tend to end very quickly as it's too easy for the players to die.

With one-player games, the main incentive to play on being to see the later levels which are littered with torturous traps.

PHIL
I remember playing this on the Spectrum (aaargh!) ages agon so it was quite a surprise that the 64 version has taken so long to appear. Unfortunately it hasn't really been worth the wait.

Although retaining a little of the Speccy game's simple playability, it is ruined by some pretty basic graphics: simply animted sprites, bland backgrounds and a far-too-small radar scanner.


INTRO SCREEN

PRESENTATION 56%
Dull front end, quite a few playing options though.
GRAPHICS 30%
Messy sprites, bland backgrounds.
SOUND 38%
Simple tune or sparse effects.
HOOKABILITY 48%
Simple gameplay has some immediate appeal...
LASTABILITY 36%
...but soon gets repetitive.
OVERALL 45%
Badly presented and over-simple.


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