Copyright/Publisher: Goliath Games, Programmed By: Richard Walker,
Release Year: 1991, Genre: Football/Soccer, Number Of Players: 1 or 2
Look, I know footballers don't really have round bases under thier legs but
Subbuteo is taken very seriously by some - it's even got its own World Cup.
With the computer game at least there's no danger of some clumsy idiot
treading on your players or giant dogs running onto the pitch! The rules are
the same with one team keeping possession until they miss the ball or knock to
an opposing player.
Players take it in turns to do their flicks (including defensive ones). The
plan view pitch can be scrolled vertically and a player selected. You can then
aim the flick with a rotating cursor and select power and left/right spin.
All this must be done within a time limit. Options include one/two-player
games, choice of formation, and match time plus an eight-player league.
Computer Subbuteo has all the arcade action of a game of draughts with even less
intellectual stimulus. The neat little men of the board game have been replaced
by chronic graphics, with nonexistent sound and a cursor which is much too subtle.
Sending your 'men' shooting across the pitch is as exciting as listening to
Trevor Brooking. If you ask me, Striker was always the better boardgame, with
its kicking figures, but computer Subbuteo beats the real thing for dullness anyway.
I must admit I though Goliath had got this all wrong with the players taking it
in strict turns to flick.
Still, though it's nowhere near as hectic (or as much
fun) as the board game, it does capture the strong strategic element of
Subbuteo with all the proper rules like offside and defensive flicks to block the
opposition's path to the ball.
The skill in flicking is also well implemented - once mastered, you can do some
truly amazing swerves - and at least you won't need to insure your fingernails!