Copyright/Publisher: Gremlin Graphics/Magnetic Fields, Music By: Ben Daglish,
Release Year: 1991, Genre: Racing Sports, Number Of Players: 1
After the Lotus Esprit, how about a Taraco Interceptor, Vaug Interceptor or Retron
Parsec? These are the three basic speed machines available in the Super Cars
There are also nine race tracks which can be entered in any order, although
after each race difficulty increases. If you finish a race in the top three
you get loadsa dosh and the chance to enter another race.
Complete all nine tracks and you progress to the next level with tougher
opponents and more hazards. As the money accumulates you can visit the garage
and buy extras such as Power Steering (tighter turning), Turbo Charger (faster
acceleration), High Speed Kit, Brakes, Side Armour (to help ram cars off the
road) and a Missile (!).
You can also repair any damage and top up with fuel. And once you're really
rolling in dosh how about visiting the showroom for a new car. If you complete
a level a password is given allowing you to restart from that level with a new
car (if purchased).
This was originally a mediocre Amiga game, and the C64 conversion hasn't done
it too many favours. The race graphics boast smooth scrolling, but backgrounds
are washed out and the cars crude.
Add-on features improve the playability little, but having said that the car
is relatively easy to control and initially it's good fun manoeuvring to make
passes. Nevertheless, with so little gameplay variety this soon wears thin.
Yet another overhead-view racer splutters out of the pits. Super Cars is a sort
of Hot Rod without the two-player mode, but adding weapons and different cars to
Racing is quite realistic, as the computer cars intelligently try to block
your way, requiring skilful manoeuvring to get past. Due to the total lack of
variety, though, the game's simple appeal is very short-lived. Not so super.